4/24/2024, 12:00:00 AM ~ 4/25/2024, 12:00:00 AM (UTC)

Recent Announcements

AWS DataSync supports disabling task schedules

AWS DataSync now lets you enable and disable task schedules. Using this new feature, you can temporarily disable scheduled executions of your task to accommodate events such as maintenance on your storage systems. Once the event is complete, you can enable your task schedule to resume execution of your task at the next scheduled interval.

NoSQL Workbench for Amazon DynamoDB launches a revamped operation builder user interface

NoSQL Workbench for Amazon DynamoDB is a client-side application that provides data modeling and query development features to help you design, create, and work with DynamoDB tables. You can use the NoSQL Workbench operation builder to build and save operations for viewing, updating, and exploring your live datasets. You can even generate code in multiple programming languages. Today, we are pleased to announce quality enhancements to the operation builder to help customers better navigate, run operations, and browse their DynamoDB tables.

AWS Direct Connect adds 25 Gbps hosted connection capacities

Today, AWS Direct Connect now enables AWS Direct Connect Service Delivery Partners (AWS Direct Connect Partners) to support 25 Gbps hosted connection capacity .

AWS CodeBuild now supports managed GitHub Action runners

AWS CodeBuild now supports managed GitHub Action self-hosted runners. Customers can configure their CodeBuild projects to receive GitHub Actions workflow job events and run them on CodeBuild ephemeral hosts. AWS CodeBuild is a fully managed continuous integration service that compiles source code, runs tests, and produces software packages ready for deployment.

Amazon GameLift now includes containers support (Preview)

We are excited to announce that Amazon GameLift now supports containers for building, deploying, and running game server packages. Amazon GameLift is a fully managed service that allows developers to quickly manage and scale dedicated game servers for multiplayer games. With this preview release, GameLift now supports end-to-end development of containerized workloads, including deployment and scaling on-premises, in the cloud, or hybrid configurations.

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